Technology 104 - The AD System

The artificial drag simulators are an offshoot of repulsor technology as utilised in the acceleration compensator systems.

The technology of space flight has been around for a very long time, certainly long enough that it is no longer considered unusual or noteworthy. Anyone with enough cash can buy a ship, and almost everyone has at least ridden in one. The prevalence of the technology hit a wall many thousands of years ago when on the one hand it was possible to make starfighters in very large numbers that were reliable and safe to operate, whilst on the other hand there existed a plentiful supply of young sapients willing to fly them. However, the vast majority of these young people would require very extensive training to adjust to the counter-intuitive arena of deep space. The advent of the CRMS helped somewhat; ships could bank and weave just like the much simpler airspeeders of their homes, but it wasn't quite enough.

The AD System creates a simulated drag which makes the vessel 'push' against it. This means two things; a vessel is able to slow down simply by switching off the engines, and is capable of making tight turns on its own by forcing the ADS software to function with a delay, and push against the ship at a simulated angle. In combination with the CRMS starfighters were now able to operate with almost the exact same flight characteristics as their airspeeder cousins, and therefore were intuitive to even the most rural farmboy.

The ADS is basically a soft repulsor field generated from the nose to the tail of the ship. It is powered by a capacitor that is charged as the ship moves so that even in the event of total power failure a ship will coast to a stop.

It is worth noting that the ADS is tied into the Acceleration Compensation System, and whilst it is possible to disengage the ADS and thereby attain better acceleration doing so means the user will not have the benefit of adequate protection from the G forces incurred, so do so at your own peril.